This article was originally published on odjournal.com (Olive Drab: the journal of tactics) and has been transferred here with permission.
Read MoreViolence of Action: Forward Momentum on the Battlefield
What is the objective of armed conflict? The answer, in its purist form is to impose will. This means to impose our will upon our opponent, both for brief moments of time and for a lasting duration. Imposing will for a lasting duration is decidedly not a military objective –…
Read MoreHasty Attack
This article was originally published on odjournal.com (Olive Drab: the journal of tactics) and has been transferred here with permission.
Read MoreContemporary Issues Q&A: MILSIM
[Truncated excerpts from the September 10, 2007 broadcast of “Coffee in the Evening with Chris and Drew” on KCXL 1140 AM Radio.] Drew: What is MILSIM?. Chris: MILSIM is simply an abbreviation, meaning military simulation. However on a broader scale MILSIM falls under the category of action pursuit gaming—paintball, airsoft,…
Read MoreWorst Case Scenario: Weapon Jam!
It happens. Weapons jam no matter how sophisticated or primitive. Even a club can break. Frankly, the more moving parts in a weapon system, the greater the chance that something will fail—particularly in the rugged demands of the battlefield. Let’s be clear here. A weapon may fail for many reasons.…
Read MoreHand and Arm Signals
This article was originally published on odjournal.com (Olive Drab: the journal of tactics) and has been transferred here with permission.
Read MoreVocal Commands: Building Situational Awareness
Paintballers and airsofters in general spend a disproportionate amount of time honing stealth techniques for tactical gaming, and rightfully so. Noise and light discipline are essential to remaining elusive. Yet some of the most successful teams employ a great deal of noise and yelling to seemingly fantastic results. So which…
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